a month-long game dev program

January 2026

Jumpstart

I ran Jumpstart V2 from July 9th to August 10th. Each Hack Clubber spent 20+ hours building a game to earn a game console to play it on!

Organizing Jumpstart V2 and also Jumpstart V1 has been great! I originally decided to run a game-dev YSWS (Jumpstart) because of Signal Lost, the game I made for Juice. It’s been a mix of writing guides, building websites (like this one), searching for good game consoles, drawing stickersheets, figuring out Airtable, learning about fraud LOL, filming stuff for Instagram, designing some posters (on main page), recording video tutorials, and in general, experimenting and finding the best ways to help everyone ship an epic game. I have learned a lot in general and got some super helpful feedback!